The Washington Post reports a federal AI coordination group announced by Trump on October 4. GROUP THINK turns the idea of coordination into a fictional team whose members need one another to reach the exit.

PIX is small enough to pass through vents and reach levers. BULK pushes crates and holds down pressure plates. KITE crosses gaps to collect keys. You control one robot at a time; the others stay where you leave them. Getting a teammate through a door can mean giving up the position that kept it open. A crate can take over a plate, freeing BULK to join the others.

Six rooms change the order of those jobs. Some need a lever before a load can move; others need a key before the lever becomes accessible. Later rooms require two plates at once. Bring all three robots to each exit, then finish the sixth room together. There is no countdown or move limit.

Use the directional pad to move, A to switch robots and B to undo a move. In the browser, arrows move, X or A switches robots, and Z or B undoes. Start or Enter opens help; Select or Shift restarts the current room. Undo remembers the last 96 moves, including an exit. Left and right on the title screen choose a room.

The robots, headquarters and obstacles are invented for this cartridge. They do not describe the personnel or operations of a real government group. The puzzle asks a smaller question: how do you leave the way open for the next member of the team? Play in the browser or download the NES ROM.